Gamasutra – News – GDC: Tools Of The Trade For Casual Games

“The vast majority of the hit casual games are written in C++,” said David Fox of iWin at his talk at GDC’s Casual Games Summit on Monday, as attended by Gamasutra.Nonetheless, he took a look at the wide variety of tools, engines, and middleware that can make development of casual games easier and more profitable.

Gamasutra – News – GDC: Tools Of The Trade For Casual Games

This is a nice brief overview of various indie game platforms. Word to the wise, don’t write your engine from scratch. It’s 2009. You have more interesting things to do.

Not mentioned is the Lassie Adventure Studio, which I plan on using when it is released later this year.

I will, however check out the list in more detail if I become one of the laid-off masses with delusions of indie game glory.

via [googling for some unrelated code advice while working late because you have to share lab equipment with a midget]