|I just found out that the geniuses at futurepinball.com have made a pinball physics engine / pinball creation engine:
“Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine.
Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models (of which there is a nice selection of each type).”
Here’s the dark side:
“The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology’s built into Microsoft Windows). Scripting is designed to be simple but flexible enough to allow a wide variety of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine.”
<rant type=”nerd”>I’ve never been a big fan of VB or VBS, other that it upholds the design tenet that it get’s shit done. I’ve seen some amazing office problems tackled with VB. A solution that is in place is better than a problem that is holding you up. (wait for it) Until you have to maintain the code</rant>.
As a big fan of pinball, I can only hope that thousands of years from now people are using a similar piece of software that will design and then use nanobots to render the actual pinball game.
Here’s a shot of the rendering engine. The software will also vary the graphics to allow people with slow systems to play the system.
Here’s a video of someone who turned two flatscreen tvs into a software pinball setup. via [boing-boing offworld]